Author: mxE

ARK: Survival Evolved Patch 195.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 195.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Alpha predators no longer damage metal structures, only stone structures as intended.
  • Can no longer pick up Alpha Raptors using flyers.
  • Alpha predators now consume corpses properly.
  • Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks)

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (195.0)

ARK: Survival Evolved Patch 195.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 195.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed the networking of new-character configuration to the server. Sadly, this required a new Major version update as it is a networking signature change 😛

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (194.0)

ARK: Survival Evolved Patch 194.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 194.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Official Servers

  • Moving most servers to new faster host! Better official server framerates, woot!

Dino Changes

  • Only Female Dinos lay eggs now 😉
  • You can no longer mount a dino if you’re snared in a Bear Trap
  • Alpha predators now give 4x the regular amount of resources and nothing but prime meat!
  • Added Alpha versions of Carnotaurus and Utahraptor — they buff less than the Alpha Rex, however.
  • Picking up your own Tamed Dinos’ eggs no longer aggros Wild Dinos of that species 😉
  • Titanboa now has damage overlay
  • Sarco tail has proper IK [Inverse Kinematics -Ed] again

Game Changes

  • Activating the Flare Gun when riding a Dino will now automatically shoot the Flare upwards
  • Your selected Survivor Spawn Region is now remembered when reconnecting your client
  • Barricades (Metal and Wooden) can now be painted
  • You can now eat/drink when caught in a Bear Trap
  • Can no longer ride a dino that is snared in a Bear Trap… gotta free it first.
  • You can no longer mount a dino if you’re snared in a Bear Trap

Server Features

  • Server Admins can now disable Taming on a per-Dino basis via their config
  • PvE server admins can now enable building in Caves via their config
  • New Server’s “GameUserSettings.ini” values:
    [ServerSettings]
    AllowCaveBuildingPvE=true

    or
    ?AllowCaveBuildingPvE=true

  • And in Server’s “Game.ini”, to prevent Taming of specific Dino’s:
    [/script/shootergame.shootergamemode]
    PreventDinoTameClassNames="Argent_Character_BP_C"
    PreventDinoTameClassNames="Ptero_Character_BP_C"

    . [You can find those ID’s on our List of Dinosaurs, -Ed]

Bugfixes

  • Fix for bodies sinking into floors upon reconnecting/reloading
  • Fix for one last case of possibly erroneously entering Spectator mode
  • Harvested resources now properly respawn in singleplayer/non-dedicated host!

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (193.1)

ARK: Survival Evolved Patch 193.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 193.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Bugfixes

  • Fixed an issue where clients might sometimes not get the Spawn menu if dying very soon after connecting to an online session. Servers do not need to update to get this fix, is purely a client-side change.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (193.0)

Dino Dossier: Dungbeetle

Todays new dino dossier announces the dungbeetle. It's made out to be the perfect pet for every tribe, since it produces high-quality oil from human wastes. This allows tribes that don't feel drawn towards underwater oil sources to operate their machinery anyways.

Common Name: Dung Beetle
Species: Scarabidae Gigas
Time: Holocene
Diet: Coprophagic
Temperament: Passive
Domestication
Tameable: Yes
Rideable: No
  • Wild:What magic created the scarabidae gigas, I cannot say. What I can say is that this creature is a perfect symbiont for advanced human tribes.
  • Domesticated:Scarabidae makes me think humans have been on the island for a long time. Why else would a creature evolve to be such a perfect pet? Most tribes jealously protect their scarabidae, whom are handily tamed with the skilled use of some well-handled feces. These wondrous little organic biofactories are truly a sustainable, green, eco-friendly source of resources for living off the land. Oil becomes gas, which is generator fuel. Fertilizer means crops, which is human fuel. The scarabidae can power all aspects of island life!
  • Known Information:Coprophagic, it eats mostly useless waste (feces). It metabolizes this waste into a more refined waste product, along with an oily byproduct. The oily byproduct is chemically the same as the oil found in the oceans around the island. Somehow, scarabidae converts feces into oil. If that wasn't reason enough to worship the scarabidae, the refined waste product is almost identical to fertilizer from a compost bin.

Drops

  • Raw Meat
  • Chitin

Base Stats and Calculator

Level Base + Lvl =

Check DungBeetle in Taming Calculator

Video

ARK Survival Evolved Gamescom 2015 Trailer

Check out this new trailer that was published on the occasion of the Gamescom 2015. Among other things it features the charming upcoming snow biome.

snow_biome

Other content in the video should come as no surprise to the advanced survivor. Many of the new dinos that were introduced since the last trailer are featured, such as the Spinosaurus. We see an epic fortress precariously built on a cliff, as well as several large battles.

ARK: Survival Evolved Patch 188.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Dino Changes

  • Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don’t try to hide dinos there, it’s not legit 😉
  • “Stay All” Whistle (“U” by default) now only affects things following YOU or the Dino that you’re riding. (so if you have a team with other dinos following other team members, it won’t stop those other dinos)

Game Changes

  • Transponders no longer disappear if your body is destroyed and you have a loot bag so that [yo]u can find your bag — they then attach to your loot bag. (if that’s destroyed, however, then bye bye transponder)
  • Turrets require power again 😉

UI Changes

  • Removed the unnecessary word “Quantity” from the “Craft All” button

Bugfixes

  • Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn’t have a clean shot — turrets should be pretty badass killing machines now, shouldn’t have any direct exploits remaining.

Performance

  • Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData… still have to do the maps though 🙂

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

ARK: Survival Evolved Patch 188.1 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 188.1, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Non-Dedicated Host Session: for small groups to play cooperatively — you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) — but soon tomorrow, that will be automatic using Steam NAT traversal. If you’re looking to join such a session, you’ll find these sessions listed in the “Non-Dedicated Session” filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it’s a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer 🙂 . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it’s primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.

Dino Changes

  • Reduced Ant (Titanomyrma) aggro radius by 30%
  • Phiomia can now poop

Game Changes

  • Turrets no longer will target you through corpses, and they no longer have any friendly fire
  • Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
  • Crop plots can now be placed on very uneven ground
  • Mate-boosted Tamed Dinos now have 2x chance of producing eggs
  • Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them.
  • Vaults once again properly drop if the floor underneath them is destroyed
  • Fortitude stat now has 1.5x the insulating effect as previously
  • PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

UI Changes

  • There is now a repair-cost tooltip when you hover over the “Repair Structure” option, indicating the material cost to fully repair the structure

Bugfixes

  • Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
  • Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
  • Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)

Performance

  • Eliminated remaining server-side memory leak
  • ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (188.0)

Dino Dossier: Gallimimus

Common Name: Gallimimus
Species: Gallimimus evolvelox
Time: Late Cretaceous Period
Diet: Herbivore
Temperament: Skittish
Domestication
Tameable: Yes
Rideable: Yes
  • Wild: When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything.
  • Domesticated: There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to actually harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe. The other camp thinks that their extreme speed and ability to jump long distances is among the best for scouting and exploring... or just making a quick getaway!
  • Known Information: A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful clear meadow. Having no real way to harm predators, it simply runs away and uses its ability to stay safe. I've even seen wild Gallimimus outrun speed-trained Raptors!

Drops

  • Raw Meat
  • Hide

Base Stats and Calculator

Level Base + Lvl =

Check Gallimimus in Taming Calculator

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