Fixed a key performance issue with PhysX. Recommended Server Update!
Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improves erverperformance). You can enable the Turret Counter HUD on your own Unofficial by changing this config property (just a HUD indicator for now, later this property will actually hard-limit […]
Fixed INI Supply Crate Overrides working again. Also improved the system for this: Now with SupplyCrateClassString you can override a group of supply crates by including only PART of the name (rather than the full name), and any supply crates which contain that string in part of their name will be overriden. Such as overriding […]
273.68 Fixed a collision issue with chairs. Requires server update. 273.692 Fixed downloading Dinos beyond a Tribe or Player’s personal Tame Limit, and fixed an issue where you couldn’t download Dinos on PvE servers.
Protected against an issue with Recipe Crafting and applied retroactive detection. Requires server update.
Changed Tek Teleporter “public mode” toggle to only be available for Tribe Admins.
Fixes & Improvements Fixed Character-destruction Inventory Bags to drop at the character’s location if can’t find ground underneath, so that loot items aren’t lost Fixed Plant Species Y to passively lose HP over 30 mins (as originally intended), made them and all traps not placeable within small range of another trap (as originally intended), made […]
Optimized spatial partition logic for large-worlds (i.e. Ragnarok) to boost server performance.
273.0 Added the capability to “Lay On” Simple Bed and Modern Bed (2 people on Modern Bed). If you log out while laying on bed, you’ll remain in sleeping pose on the bed even when you log-out, and will stay on the bed even while it moves on a dynamic platform. (You can still be […]
Fixed crash with optimized GroundClutter and reimplemented it. Resulting 2-3MS speed-up in GroundClutter rendering.