Tag: changelog

ARK: Survival Evolved Patch 186.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 186.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread. We’ve also added some links to our Item Spotlights on the new items.

New Items / New Structures

Game Changes

  • Max Level increased by 4 for Players and Dinos
  • Configurable Low/Medium/Far Targeting & Wander Range for Pets
  • Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC’s if you reduce it and you’re on a lower bandwidth connection.)
  • Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it
  • Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it’s equivalent to Raw Meat) — but same Affinity. Kibble is 1/2 as fast as Raw Prime Meat was previously to tame. We will be adjusting these back to more-or-less their previous speeds in our next major Update.
  • You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don’t want to steal the Right Mouse Button input); simply unequip it to stop zooming.
  • Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically

UI Changes

  • Current Day # & Time is now displayed on the Spawn/Character Creation UI

Bugfixes

  • Improved AMD Shadow flickering fix
  • Dino Stats are now retained properly when uploading/downloading across maps
  • Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time
  • Fixed an infinite-oxygen-underwater exploit.
  • Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina
  • Attacking when in water while riding no longer causes a movement de-sync
  • Fixed amphibious stamina recovery while in water, now it’s very fast as intended.
  • Fixed the Enchanted Lake Of Wonders… well, the lake that was missing water physics, more specifically 😉 https://www.youtube.com/watch?v=UjKjnxcg-Bo
  • Hopeful fix for players/dinos after load falling thru floors
  • Fixed water tank water not saving properly
  • Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (185.62)

ARK: Survival Evolved Patch 185.62 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 185.62, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • Increased timeout on clients to reduce DC’s from server
  • Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures

Bugfixes

  • Fixed an issue with server saving that could cause mass DC’s
  • Fixed duplicate lines of chat returned in RCON “getchat” command

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (185.5)

ARK: Survival Evolved Patch 180.4 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.4, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

New Items / New Structures

  • Added custom saddles for Argentavis and Carbonemys

Dino Changes

  • Made wild Megalodons charge speed slower
  • Reduced the length of the Ptero’s grab animation
  • You can’t mount dinos thru walls anymore

Game Changes

  • Stone Water Tank is now crafted by hand, not at the Smithy
  • Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)
  • Spike blockades can no longer hurt you through walls
  • Added a lot of missing environmental Ambient Sounds
  • Building Walls can now be embedded in geometry more, providing more ways to place them

UI Changes

  • Exposed most current server settings to the Host Game UI

Bugfixes

  • Fixed an issue where various animations werent’ updating out of view on clients (they were pausing)
  • Claiming a Dino now properly sets its new Personal Owner data
  • Fixed issue where pillars were sometimes not being considered “foundations”. (any pillars that have this “no nearby foundation” issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)
  • Fixed a case where you could get killed riding your flyer on certain slopes
  • HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work
  • Fixed harvesting impact decals that weren’t appearing

Performance

  • Fixed massive stall (4-8 seconds) associated with periodic garbage collection
  • More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.3)

ARK: Survival Evolved Patch 180.2 – Patchnotes

These are the changes of ARK: Survival Evolved’s Patch 180.2, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

Game Changes

  • You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)
  • In PvE you can no longer steal food from strangers’ crop plots (Tribe/Owner check)

Bugfixes

  • Fixed case where Flyers will fall out of the air if saved in flying state
  • Supply crates will no longer get stuck on Trees
  • Eliminated the last edge cases with inability to melee attack structures from certain angles
  • Fixed floating hands outside of your dino after mounting 🙂

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (180.1)

Update 177.0 – Patchnotes

These are the changes of ARK: Survival Evolved’s Update 177.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

 Dino-Changes

  • You can now make the T-Rex ROAR!!! with alt fire. The first of many 😉
  • A new Dinosaur will be added???
  • Custom Skinned Mammoth Saddle & Sabertooth Saddles
  • Flyers do 60% less damage to structures
  • Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
  • Guns/explosives are 20% more effective against dinos

New Structures

  • Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security [Our Item Spotlight is here, -Ed]
  • Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
  • “Bookshelf” to store mass quantities of blueprints and notes and implants

Server

  • Linux Dedicated Server

Performance

  • Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment

Bugfixes

  • fixed water jar blueprint
  • fixed fall damage to never get a super high instantaneous velocity, is now time-based.

Tribe

  • Tribe governance can now be reset
  • Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)

Storage

  • Storage Boxes now only use slots, not weight
  • Doubled number of item slots on “Smity”, “Fabricator”, etc

Supply

  • Supply Drops now give crafted items again, albeit at adjusted rates

 

(Original Announcement on Steam)

Here are the patchnotes of the previous patch (176.0).

175.1 Patchnotes for ARK: Survival Evolved

(Click here for the patchnotes of the previous ARK: Survival Evolved patch 175.0)

  • Fixed issue with being forced to “respawn” in 175.0. Redeployed the ARK Official Server Network with the saved data immediately prior to doing the update, no data loss. We suggest server admins use 175.1 rather than 175.0

These are the changes of ARK: Survival Evolved’s Patch 175.1. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

(Original announcement on Steam)

ARK: Survival Evolved Patch 174.3 – Patchnotes

(Click here for the patchnotes of the previous ARK: Survival Evolved patch 174.2, and here for the patchnotes of the next patch 174.31)

  • Gamma adjustment now disabled on PvP/Hardcore servers (by server-side default). Unofficial Servers can force allow gamma adjustment on PvP/Hardcore with this commandline/INI option:
    EnablePvPGamma=true
  • Replenishing times on all resources reduced by 40% (will replenish faster)

These are the changes of ARK: Survival Evolved’s Patch 174.3. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

(Original announcement on Steam)

ARK: Survival Evolved Patch 174.2 – Patchnotes

(Click here for the patchnotes of the previous patch 174.11)

These are the changes of ARK: Survival Evolved’s Patch 174.2. If not otherwise indicated, they’re quoted from the relevant Steam Thread.

  •  Fixed Spinosaurus crash that was affecting Official Server 17
  • Mounted Sabers can now jump — is wicked cool to attack when doing this, increases forward momentum
  • Improved Tamed dino climbing, and following distances
  • Fixed main menu UI threading crash
  • Trikes now have 25 percent more hp and thirty percent more damage
  • Stegos buffed 10 percent more dmg and fifteen percent more HP
  • Increased brightness of night by 17% (where outside exposed to the moon. forests/shadowed areas are just as dark as they ever were 😉
  • Can no longer drag living unconscious players/dinos in PvE that aren’t on your team.
  • Changed spear Weight to 3 (from 6)

(Original announcement on Steam)

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